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Our League Rules

A. Organization

Commissioner - Brandon Rose

Competition Committee - Pat Barry and Willie Jelks

The Commissioner is in charge of the day-to-day league business.

This league exists to promote camaraderie and sportsmanship. It is expected that all league members treat each other courteously and with respect.

From time to time situations may arise that require guidance. This includes, but is not limited to:

Fair Play Policy

1. Tardiness (not responding to requests to set a time for your game). If a coach has not heard from you by Sunday night, they may seek a sub coach or play against the computer (least favorable option) at their discretion. The commissioner shall be notified before using this option.

2. Verbal abuse. Conduct that is insulting, demeaning or degrading is not acceptable. This league is based on mutual respect. If you feel that this has occurred, please contact the commissioner immediately.

Penalties for violating the spirit of this policy include:

1. Written warning

2. Loss of draft pick

3. Suspension from league

All league business will be handled directly with the Commissioner and not in a league-wide discussion unless the Commissioner asks for an open discussion and/or vote.

The United Football League plays the latest version of Action! PC Football. 

Each member is required to own the latest version of the game and season disk being played.

Each member has to have the ability to host or join an internet session [game].

The Competition Committee reviews all competitive aspects of the league and is in an advisor role to the Commissioner.


Commissioner's Message: This document is not the Constitution of the United States. Thus, it does not require an Act of Congress to edit it. The league rules are best described as an evolving document. So, when/should the need arise over time to reword some rule(s) in order to make it/them more clear and/or defined, or should a new game feature be created, or one changed, that needs to be accounted for or implemented into this document, please know that it shall be done so with only the best interests of the league in mind.


Webmaster – Brandon Rose  Web Design – Kory Bailey



B. League Setup

The United Football League is a ten team draft league divided into two five-team conferences.

Conference alignment:

American Conference
National Conference

United Football League team names can be derived from any city, county, state, province or region and nickname from any professional football league team or college football team from any era. Nothing vulgar/offensive or repetitive [same nickname] will be allowed.

A teams stadium has to be the real-life stadium OR be a stadium in the same city, county, state, province or similar weather clime.



C. League Biz & Playing Your Games

The United Football League plays seasons consecutively with a three month break between them. The seasons are May to July and November to January.

League information will be available on the web site and/or via e-mail from the Commissioner.

The official league file will be provided by the Commissioner during the regular season, playoffs and off-season.

Vacant teams can be an issue from time to time.  Therefore the United Football League will always try to maintain a Coaches Waiting List.  In the event that a team doesn’t have a coach, their regular season and/or playoff games will be played by the Commissioner, a member of the Competition Committee or a designated owner until the vacant position is filled.  The same rules apply if a team doesn’t have a coach during the rookie/free agent draft.

The regular season schedule is 12 games.

6 Home/6 Away

It is each coaches responsibility to provide a Coach File for the league file at the start the season.

You will play one game per week during the regular season. The play week is Wednesday to Tuesday.

Coaches are required to be able to play [host and/or connect] either via internet connection or Hamachi. Coaches are expected to contact their opponent with their availability no later than Friday of the play week. After Friday the coach waiting to receive that information needs to contact the Commissioner who will then take the appropiate action.

If by Friday of a play week both coaches can’t agree on a day and time to play their game the coach unable to play needs to try to find a sub-coach via league-wide e-mail. If the A.P.B. for a sub-coach attempts fail by Tuesday the coach able to play is allowed to play the game versus the computer coach or have the Commissioner auto-play the game.

Game results must be sent to the Commissioner and opponent after the game.

Games not reported by the deadline - with no excuse - will be auto-played by the Commissioner.


D. Game Settings

The following RULES and GAME PREFERENCES will be used:

League Type – Draft League
Two-Point Conversions
Minutes/Quarter – 15
Play Clock: 40 Seconds
Audibles - 3 Per Half
Injuries – OFF
Field Goal Miss Line – 20 Yard Line
Kickoff Line – 40 Yard Line
Goal Post Location – Goal Line
Home Field Advantage: Set at 3
Penalties – Set at Realistic
Weather Conditions - Real-Life Home Field/Month of Play
Season Usage Penalties – Yes
Game Usage Penalties – Yes
Special Teams Usage Penalties – Yes
Quarterback Usage Penalties – Yes
Game Usage Settings – 110% Mild/115% Moderate/120% Major
Season Usage Settings – 10% Mild/15% Moderate/20% Major
Temporary Game Fatigue - 50% Fewer
Game Era: Standard Offensive/Defensive Blend


These OFFENSIVE and DEFENSIVE FORMATIONS are allowed:

Pro Basic 1
Pro Basic 2
Pro Basic 3
3 Wide - 1 RB
3 WR - 2 RB
Double TE - 1 RB
Double TE - 2 RB
Full House
Blowout Offense
The Hurry Up Offense is allowed to be used in the LAST 2 minutes of either half

4-3 Basic
3-4 Basic
5-2 Basic
4-2 Nickel
5-1 Nickel

3-3 Nickel
2-4 Nickel

4-4 Stack
5-3 Stack
5-4 Stack
6-2 Stack
6-3 Stack
Blowout Defense


              
These GAME OPTIONS will NOT be allowed/used:

QB Kneel
Spiking the Ball
Play Challenges
Injuries
Overtime


These OFFENSIVE and DEFENSIVE FORMATIONS will NOT be allowed:

4 WR
4 WR - 1 TE

5 WR

3-2 Dime
4-1 Dime
3-1 Quarter


E. The Use of Trick Plays

Trick plays are a part of football in any era. There are no artificial limitations to how many trick plays you can run. The game itself polices the use of them.

The rule will be the same for the playoffs, except, players are limited to the real-life number of trick plays they attempted.

Trick Play RB & RB/WR Rule – A player with the RB position designation can't be lined up wide and run end arounds or reverses. A player with the RB/WR position designation can't run end arounds and reverses only. Abuse of this rule will result in the team losing the player.


F. Roster Size & Player Usage

Roster Size – 36 active players

After the pre-draft rookie cuts and rookie draft and before the start of the next regular season your roster can be any size via trades. But must be cut down to the 36 active players league limit - there will be a roster deadline date announced - before the next season starts.

Player usage will be dictated by the built in game and season fatigue settings.  There will be no artificial limitations imposed. 

Skill position players will be required to use 1/3 of their real-life usage in the following categories:

QB – Pass Attempts
RB – Carries
WR/TE – Receptions

Failure to meet the 1/3 minimum usage requirement will result in the player becoming a free agent at the end of the regular season and eligible to be drafted in the next free agent draft.  This rule is to guard against teams hoarding skill position players.

Regular Season QB Rule: A team can not carry more than three active QB's on their regular season roster. This is for players that ONLY played QB. We are playing in an era where some players were both a QB and RB. Players designated QB-RB are exempt from this rule.

The usage rules are to guard against teams hoarding QB's and Skill Position Players.


A player missing a season because of an injury, suspension, playing in another professional football league or military service who is not game rated can be kept by his team for that season.  Players kept, who fit that description, and who are listed as Not Available [N/A] will NOT count against the 36-player active roster. 

Teams are required to carry a backup at every position except tight end, kicker and punter. A single player can be the backup at more than one position if he is rated at those positions.  

You may have to play a player or players out of position due to fatigue. 

Here are the playing out of position guidelines:

C, OG & OT can play any offensive line position
DE & DT can play any defensive line position
ILB & OLB can play any linebacker position
CB & S can play any defensive backfield position

TE Disclaimer: In the 1950's TE was not a full-time position for every team. Many teams utilized an OT in that spot since the running game was emphasized so strongly. Therefore, you can put an OT in the TE spot with NO penalty for misusing a player out of position without fatigue.

Keep in mind, players who play out of position are reduced in effectiveness by the game.

Once the fatigued player is eligible to return to action you must play him and no longer play anyone out of position.

Playing a player out of position for no apparent reason will result first in a warning and second, if repeated, some kind of penalty. That being, you will lose either the player that you are playing out of position, a draft pick, or in repeated cases both. If the offenses continue you will be relieved of your team.


Special teams guidelines for the Holder & Long Snapper:

Holder – Any Quarterback, Punter or real-life Holder [coach must verify]
Long-Snapper – Any Center or real-life Long-Snapper

Dummied Down Performance Ratings for Special Team Players Rule:

We are playing an era where position players handled the majority [alll] of the special teams play making it hard for every team in a draft league to fill each special team position adequately. For realism and to help teams get through the season with special teams adequately covered the United Football League will institute the "Dummied Down Performance Ratings for Special Team Players Rule." This rule allows teams who are lacking in any special team area to have a player on their roster that performed those duties at any time in their career be given a "dummied down performance rating" at that specific special team position.


Hoarding of players at any position will NOT be tolerated.


G. Playoffs

Six teams will qualify for the playoffs. 

2 Conference Winners
4 Semi-Final Teams

Semi-Final Note: The semi-final teams will be the teams with the 3rd, 4th, 5th and 6th best records in the league regardless of position in their division standings.

Ties in the final standings will be broken using the U.F.L. Tie-Breaker system:

1. Best Head to Head Record
2. Best Division Record [Only when the teams are in the same division]
3. Best Conference Record
4. Best Record in Common Games
5. Best Strength of Victory Percentage
6. Best Opponents Winning Percentage
7. Most Points Scored
8. Fewest Points Allowed
9. Most Offensive Yards Gained
10. Fewest Offensive Yards Allowed

Tie-Breaker Disclaimer: All tie-breaks will be based on the best of each category. This upholds the integrity of the league discouraging tanking games to gain a better draft selection position and promotes trying to win.


Regular season statistics [usage] will be zeroed out for the playoffs so players are fresh.

Playoff Format:

Conference winners will be the 1st seed with the two semi-final teams the 2nd & 3rd seeds.

American Conference Semi-Final
3rd Seed at 2nd Seed

National Conference Semi-Final
3rd Seed at 2nd Seed

American Conference Final
Semi-Final Winner at Conference Winner

National Conference Final
Semi-Final Winner at Conference Winner

United Bowl at the Rose Bowl in Pasadena, California
American Conference Champions vs. National Conference Champions

No home field advantage for the United Bowl Championship Game.

Sudden death overtime will be used in playoff games ending in a tie.

The United Football League champion will be awarded the Bert Bell Trophy by the commissioner.


H. Waiver Transactions

During the regular and post-season you can claim players off of the waiver wire and release players. 

All waiver claims are handled on a first come-first served.  The claim/cut requests are to be sent to the Commissioner.


I. Trading Ground Rules

Trading is allowed year-round.

Trade Disclaimer: Any trade completed after the in-season trading deadline will become official at the completion of the regular season and playoffs.

The in-season trading deadline is at the conclusion of Week 7 play.

Trades can include players and/or just draft picks. 

During the regular season you can trade your future draft picks up to two seasons in the future. After the season is over you can trade your draft picks up to three seasons in the future.

REGULAR SEASON EXAMPLE: The 1952 regular season is being played. You can now trade your 1951 & 1950 draft picks.

OFF-SEASON EXAMPLE: The 1952 regular season ends. You can now trade your 1951, 1950 & 1949 draft picks.
All trades are to be reported to the commissioner and confirmed by the non-trade reporting coach.

All trades are to be reported to the Commissioner and confirmed by the non-trade reporting coach.

Once a trade is official – one coach reports it and one coach confirms – it will be announced to the entire league via e-mail.

The Commissioner and Competition Committe will review all trades and have final approval.

 
J. Rookie & Garbage Pile Drafts

Any player not on a United Football League roster and who is Action! PC Football game rated is draft eligible.

Sometime after the end of the regular season each coach will be asked to submit a 28-player protected list with the remainder of their team’s roster going into the rookie draft player pool. 

Players on Injured Reserve - Designated N/A - count against the 28-player protected list limit.

QB Rule/Pre-Draft Cut Down To 28 Players: You can't keep more than 1 QB with 200+ Pass Attempts on your 28 players pre-rookie draft roster. After you have cut your roster down to 28 players you can then have more than 1 QB with 200+ Pass Attempts via trade or the draft.

The Rookie Draft will be ten rounds.

The Rookie Draft selection order will be determined by worst-to-best winning percentage.

Ties will be broken using the United Football League Tie-Breaker System:

1. Best Head to Head Record
2. Best Division Record [Only when the teams are in the same division]
3. Best Conference Record [Only when the teams are in the same conference]
4. Best Record in Common Games
5. Best Strength of Victory Percentage
6. Best Opponents Winning Percentage
7. Most Points Scored
8. Fewest Points Allowed
9. Most Offensive Yards Gained
10. Fewest Offensive Yards Allowed

Tie-Breaker Disclaimer: All tie-breaks will be based on the best of each category. This upholds the integrity of the league discouraging tanking games to gain a better draft selection position and promotes trying to win.

At the conclusion of the Rookie Draft the Garbage Pile Draft will start.

The Garbage Pile Draft is to help teams fill-out their roster or holes. All selections are first come-first served.

Teams who reach the 36-player roster limit during the Rookie or Garbage Pile Drafts can continue participating in the rookie draft but must cut a player before making a pick.

The Rookie Draft is conducted via IM, e-mail or telephone [emergency situations only].

The Rookie Draft will be conducted via e-mail, IM or telephone [emergency situations only]. Once a team goes on the clock they will have 12 hours to make their pick.

The rookie draft will have an unofficial start a few days before the official start date. During the unofficial start the ground rules are simple ... There is no time limit to make your pick. If you are ready to make your pick make it if you aren't ready to make your pick don't until you are.

The Garbage Pile Draft is conducted via e-mail.


K. Rule Changes Proposals

Rules change proposals can be made to the Commissioner at the conclusion of the season.

Each proposal will be reviewed by the Commissioner who will then decide whether or not the proposal merits a league-wide discussion and/or vote.

Any proposal making the cut that goes to a league vote will need to carry 3/4 of the vote to be added to or modify an existing league rule.

Any topics not covered by the league rules will be addressed by the Commissioner as needed.  It should not be assumed that the lack of a rule against a certain practice permits its usage.